Dealing with my Phone Addiction
Designing a couple of interactions to deal with technology addiction and attention deficits using the idea of attention as a resource.
Challenge
For this project, I was tasked to create a handful of interactions which dealt with a context relevant to technology addiction and attention deficits. I was expected to create two Hi-Fidelity mockups of interactions we select from the multiple ideas sketched.
Duration : 12 Days
Role : Interaction Designer
My Role: This was a solo project.
Solution 1 : The Second Bubble
Adding a “notification” bubble on the left side of apps to give users subtle reminders of how much they are using the app/ how much time they have left.
Allowing users to set their limits.
Users have get to modify the amount of time they want to spend on the apps with a reminder of their current usage.
Whether the apps need to be locked
Letting the users decide if they’d like to get locked out of apps if they go over the time they set for it.
Solution 2 : Roadrunner Time away from Screen
Gamifying the experience of not unlocking the phone for extended periods of time.
Wake up interaction and recent milestone
The interaction goes into action on the lock screen when the user taps awake the phone or picks it up. The first thing user sees is the most recent milestone they hit.
Running off the ledge starts it over
If the user decided to unlock the phone, it pushes the roadrunner off a ledge and the timer starts over.
Deliverables
High Fidelity Mockups
Sketches of Ideas for Process
Process
Design Process & Initial Ideas
I started off the process with looking at the prompt which talked about “attention is a resource” and “The experience of being bored, and of working on your own to overcome that boredom” as leading concepts to think about. Pondering about these concepts I started thinking about the job at hand and I came up with ideas.
Following are my initial ideas and explanations on the ideas.
Iterating into the final form
After the initial ideas, I looked through them and I felt like I liked three of them quite a bit. The “App Shuffle” fascinated me but I ruled it out due to time constraints. I liked the Second Bubble and the Unlock Screen Goals. I decided to expand my ideation and iterate / add on to those ideas
Following are expanded versions of 2of the 5 previous ideas and mockups of how a user would interact with it.
The Second Bubble
In all honesty, there wasn’t a whole lot I could think about adding to this experience.
I sketched out some ideas for how the users can set up the second bubble experience for their devices. I did move on to create Hi-Fidelity Prototypes for this and turned it into a fully fleshed out interaction.
Roadrunner Time away from Screen
The idea started with gamifying “not using the phone” and I took it places with a sudden idea of the road runner. Since I was looking to gamify and I was thinking about something running across the screen. I also wanted to save the upper half of the screen for the regular stuff, road runner came to my mind and I kind of based it around it.
I feel like this in a way incentivizes the users not to unlock the phone or delay their urge to unlock their phone quite effectively with the gamification. I might be wrong as there’s not much research I did to back my words. But I did turn it into a high fidelity which looks rather cute.
The entire primary interaction happens on the lock screen. (except settings/reset the score, etc.)
Reflection
Working on this exercise was a little challenging as I had to put myself out of my comfort zone. Being someone who is rather addicted to his mobile and social media, it was hard to think about my own antidotes.
It was quite a fun experience however realizing the thing I just sketched, I could probably use and benefit from. I feel like it was also a fun exercise as I was able to get some fun interactive mockups out of it showing off my interaction design skills (something I most likely am going to try to specialize in) and my complimentary visual design skills.